000 01301nam a2200241 4500
001 21631677
006 m |o d |
007 cr |||||||||||
010 _a 2020692968
020 _a9781351053280
082 0 0 _a794.81525
_bMIL/A
100 1 _aMillington, Ian
240 1 0 _aArtificial intelligence for games
245 1 0 _aAI for games
250 _a3
260 _aBocca Raton
_bCRC press
_c2019
300 _a1010 p.
520 _aAI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.
650 0 _aComputer games
650 0 _aComputer animation.
650 0 _aArtificial intelligence.
942 _cBK
999 _c66515
_d66515