000 01495cam a2200145 a 4500
020 _a9789814355575
082 0 4 _a658.403 53
_bBAZ/B
100 1 _aBazil, Leon.
245 1 0 _aBusiness games for management and economics :
260 _aSingapore ;
_aLondon :
_bWorld Scientific,
_cc2012.
300 _axl, 369 p. :
_bill. ;
520 _a"Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's 'Aquarium' up to the REACTOR games for several teams of executives."--Publisher's website.
650 0 _aManagement games.
942 _cBK
999 _c36828
_d36828