Computer graphics with OpenGL

By: Hearn, DonaldContributor(s): Baker, M. PaulineMaterial type: TextTextPublication details: Noida Dorling Kindersley India 2011Edition: 4Description: 812 pISBN: 9789332518711Subject(s): Computer graphicsDDC classification: 006.6 Summary: Assuming no background in computer graphics, this textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages. Contents 1. Computer Graphics Hardware 2. Computer Graphics Software 3. Graphics Output Primitives 4. Attributes of Graphics Primitives 5. Implementation Algorithms for Graphics Primitives and Attributes 6. Two-Dimensional Geometric Transformations 7. Two-Dimensional Viewing 8. Three-Dimensional Geometric Transformations 9. Three-Dimensional Viewing 10. Hierarchical Modeling 11. Computer Animation 12. Three-Dimensional Object Representations 13. Spline Representations 14. Visible-Surface Detection Methods 15. Illumination Models and Surface-Rendering Methods 16. Texturing and Surface-Detail Methods 17. Color Models and Color Applications 18. Interactive Input Methods and Graphical User Interfaces 19. Global Illumination 20. Programmable Shaders 21. Algorithmic Modeling 22. Visualization of Data Sets
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Assuming no background in computer graphics, this textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

Contents

1. Computer Graphics Hardware

2. Computer Graphics Software

3. Graphics Output Primitives

4. Attributes of Graphics Primitives

5. Implementation Algorithms for Graphics Primitives and Attributes

6. Two-Dimensional Geometric Transformations

7. Two-Dimensional Viewing

8. Three-Dimensional Geometric Transformations

9. Three-Dimensional Viewing

10. Hierarchical Modeling

11. Computer Animation

12. Three-Dimensional Object Representations

13. Spline Representations

14. Visible-Surface Detection Methods

15. Illumination Models and Surface-Rendering Methods

16. Texturing and Surface-Detail Methods

17. Color Models and Color Applications

18. Interactive Input Methods and Graphical User Interfaces

19. Global Illumination

20. Programmable Shaders

21. Algorithmic Modeling

22. Visualization of Data Sets

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