Understanding games and game cultures
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
Item type | Current library | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
![]() |
Stack | 794.8 RIC/U (Browse shelf (Opens below)) | Available | 57102 |
Browsing Kannur University Central Library shelves, Shelving location: Stack Close shelf browser (Hides shelf browser)
No cover image available No cover image available |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
793.73 SHA/P More puzzles | 793.75 SUM/P Puzzles and teasers | 794.8 EGE/U Understanding video games : | 794.8 RIC/U Understanding games and game cultures | 794.81525 MIL/A AI for games | 794.816693 GAU/B Building interactive worlds in 3D-Virtual sets and Pre-visualisation for games, film & the web. | 796 OXF The Oxford handbook of sports history |
"Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and 'gamified' digital society."--
There are no comments on this title.