The game of votes : visual media politics and elections in the digital era
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Item type | Current library | Call number | Status | Date due | Barcode |
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Stack | 302.230954 FAR/G (Browse shelf (Opens below)) | Available | 51661 |
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302.230954 DAS/M Media, gender and popular culture in India: Tracking change and continuity | 302.230954 DAY/C Communicating India's soft power: Buddha to Bollywood | 302.230954 ENV Environment and health communication | 302.230954 FAR/G The game of votes : visual media politics and elections in the digital era | 302.230954 KOH/I Indian media business | 302.230954 MAN Many voices, many worlds :critical perspectives on community media in india | 302.230954 PUS/F Future of mass communication |
The Game of Votes: Visual Media Politics and Elections in the Digital Era [1] is a 2019 non-fiction book[2] by Farhat Basir Khan,[3] an Indian photographer and a faculty member at the AJK Mass Communication and Research Centre, Jamia Millia Islamia.
The book has a foreword by former President of India Pranab Mukherjee,[1][4] which The Times of India called "incisive".[4]
The Game of Votes is centred on the changing trends in elections[1] and examines what Khan sees as the paradigm shift in political campaigning most evident in the campaigns of Barack Obama, Donald Trump[5] and Narendra Modi.[2]
The book was published by SAGE in August 2019.[6]
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