The game of votes : visual media politics and elections in the digital era
Material type: TextPublication details: New Delhi Sage 2019Description: xxi, 232p. illustrations (black and white)ISBN: 9789353286927Subject(s): Mass media | Elections | Political campaigns-India | Television in politicsDDC classification: 302.230954 Summary: The Game of Votes: Visual Media Politics and Elections in the Digital Era [1] is a 2019 non-fiction book[2] by Farhat Basir Khan,[3] an Indian photographer and a faculty member at the AJK Mass Communication and Research Centre, Jamia Millia Islamia. The book has a foreword by former President of India Pranab Mukherjee,[1][4] which The Times of India called "incisive".[4] The Game of Votes is centred on the changing trends in elections[1] and examines what Khan sees as the paradigm shift in political campaigning most evident in the campaigns of Barack Obama, Donald Trump[5] and Narendra Modi.[2] The book was published by SAGE in August 2019.[6]Item type | Current library | Call number | Status | Date due | Barcode |
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BK | Stack | 302.230954 FAR/G (Browse shelf (Opens below)) | Available | 51661 |
The Game of Votes: Visual Media Politics and Elections in the Digital Era [1] is a 2019 non-fiction book[2] by Farhat Basir Khan,[3] an Indian photographer and a faculty member at the AJK Mass Communication and Research Centre, Jamia Millia Islamia.
The book has a foreword by former President of India Pranab Mukherjee,[1][4] which The Times of India called "incisive".[4]
The Game of Votes is centred on the changing trends in elections[1] and examines what Khan sees as the paradigm shift in political campaigning most evident in the campaigns of Barack Obama, Donald Trump[5] and Narendra Modi.[2]
The book was published by SAGE in August 2019.[6]
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