Understanding video games :
Material type: TextPublication details: New York : Routledge, 2013Edition: 2nd edDescription: ix, 323 p. : illISBN: 9780415896962 (hardback); 9780415896979 (paperback); 9780203116777 (ebook)Subject(s): Video games | GAMES / Video & Electronic | SOCIAL SCIENCE / Media StudiesDDC classification: 794.8 Summary: "From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys a broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask students to consider larger questions about the medium:What defines a video game?Who plays games?Why do we play games?How do games affect the player?Extensively illustrated, and featuring discussion questions, a video game history timeline, and a glossary of key terms, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. "--Item type | Current library | Collection | Call number | Status | Date due | Barcode |
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BK | Kannur University Central Library Stack | Stack | 794.8 EGE/U (Browse shelf (Opens below)) | Available | 38213 |
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793.319 54 MAS/I India's dances : their history, technique, and repertoire | 793.73 SHA/P More puzzles | 793.75 SUM/P Puzzles and teasers | 794.8 EGE/U Understanding video games : | 794.81525 MIL/A AI for games | 794.816693 GAU/B Building interactive worlds in 3D-Virtual sets and Pre-visualisation for games, film & the web. | 796 TAL Talent identification and development in sport:international perspectives |
Rev. ed. of: Understanding video games / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca. c2008.
"From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys a broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask students to consider larger questions about the medium:What defines a video game?Who plays games?Why do we play games?How do games affect the player?Extensively illustrated, and featuring discussion questions, a video game history timeline, and a glossary of key terms, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. "--
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